Mods with realism

Realismus Modding was formed in 2016 with a vision for increased realism in Farming Simulator.

We are just as passionate about virtual farming as we are about real farming, so we create mods which focus on making gameplay more realistic.

Our team is always hard at work improving our mods and creating new ones, so follow us to hear about our latest projects. You can also join our Slack to talk with us directly.

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Latest news

Animal productivity

Posted in Blog •

This post is part of a series with background information on Seasons. The previous post was about ground wetness.

Note: this post is about version 1.2.1 of Seasons. Any future changes might be added below in notes.

In Seasons version 1.2 came a new feature that controls the productivity of animals. The productivity of animals are now calculated as an average over time, which means that there are no immediate effects for changes in diet. The productivity is now more a measure of healthiness.

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New model for ground wetness

Posted in Blog •

This post is part of a series with background information on Seasons. The previous post was about maintenance and repair of vehicles.

With Seasons version 1.2 comes a new model for ground wetness to better capture the variability of the water content in the soil. The model is driven by environmental factors like rain, melting snow, relative humidity, air and soil temperature and more.

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Maintenance, repair and Seasons

Posted in Blog •

This post is the first post of a series with background information on Seasons.

There have been many questions about the repair feature in Seasons and why there is both a repair and maintenance cost. Here we explain some of the reasoning and background.

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