Blog

Animal productivity

permalink

This post is part of a series with background information on Seasons. The previous post was about ground wetness.

Note: this post is about version 1.2.1 of Seasons. Any future changes might be added below in notes.

In Seasons version 1.2 came a new feature that controls the productivity of animals. The productivity of animals are now calculated as an average over time, which means that there are no immediate effects for changes in diet. The productivity is now more a measure of healthiness.

New model for ground wetness

permalink

This post is part of a series with background information on Seasons. The previous post was about maintenance and repair of vehicles.

With Seasons version 1.2 comes a new model for ground wetness to better capture the variability of the water content in the soil. The model is driven by environmental factors like rain, melting snow, relative humidity, air and soil temperature and more.

Maintenance, repair and Seasons

permalink

This post is the first post of a series with background information on Seasons.

There have been many questions about the repair feature in Seasons and why there is both a repair and maintenance cost. Here we explain some of the reasoning and background.

Seasons and mod support

permalink

It has been four months since Seasons won the Giants ModContest 2017, and even longer since the latest blogpost. Seasons has been received way better than we could have ever hoped for and we are glad players enjoy it so much. We are continuing development to make it even better, with new gameplay, more planning and adding more realism.

Release of Seasons

permalink

It is an amazing feeling to finally have v1 of Seasons ready to release after 7 months of hard work and many laughs and frustrations. What a great journey with many twists and turns and now finally seeing all of the features working seamlessly together makes me feel proud of what we have achieved.

Hard Choices

permalink

To give some insight into the choices you will be faced when using our mod, I’ll tell a little bit about my singleplayer game. I’ve been using it for play testing throughout the development.