Seasons 19: Weeds


As we approach the release date of Seasons 19, we will be deep diving into the various new and improved gameplay mechanics that the mod introduces. Today we will talk about weeds.

Seasons 19: What's new


The new version of Seasons, made for Farming Simulator 19, brings plenty of new and improved features.

Learn about the upgraded growth and weather, the updated visuals and audio, and the brand new animals system in this post.

The manual will be updated to explain all that is new in Seasons 19. This update will arrive before release.

We hope the changes and new features provide more interesting and less repetitive gameplay, matching more what real life farmers go through.

Animal productivity


This post is part of a series with background information on Seasons. The previous post was about ground wetness.

Note: this post is about version 1.2.1 of Seasons. Any future changes might be added below in notes.

In Seasons version 1.2 came a new feature that controls the productivity of animals. The productivity of animals are now calculated as an average over time, which means that there are no immediate effects for changes in diet. The productivity is now more a measure of healthiness.

New model for ground wetness


This post is part of a series with background information on Seasons. The previous post was about maintenance and repair of vehicles.

With Seasons version 1.2 comes a new model for ground wetness to better capture the variability of the water content in the soil. The model is driven by environmental factors like rain, melting snow, relative humidity, air and soil temperature and more.

Maintenance, repair and Seasons


This post is the first post of a series with background information on Seasons.

There have been many questions about the repair feature in Seasons and why there is both a repair and maintenance cost. Here we explain some of the reasoning and background.

Seasons and mod support


It has been four months since Seasons won the Giants ModContest 2017, and even longer since the latest blogpost. Seasons has been received way better than we could have ever hoped for and we are glad players enjoy it so much. We are continuing development to make it even better, with new gameplay, more planning and adding more realism.

Release of Seasons


It is an amazing feeling to finally have v1 of Seasons ready to release after 7 months of hard work and many laughs and frustrations. What a great journey with many twists and turns and now finally seeing all of the features working seamlessly together makes me feel proud of what we have achieved.

Hard Choices


To give some insight into the choices you will be faced when using our mod, I’ll tell a little bit about my singleplayer game. I’ve been using it for play testing throughout the development.