- Modding with Seasons
- Info for map makers (wip)
- GEO mods
- Testing and Debugging
- Best Practices
- Checklist for 1.2
- Release notes
Growth for GEO mods
GEO mods can create their own growth. Doing so is quite a complex undertaking and requires a lot of thinking and testing.
If you have any questions regarding growth, contact theSeb on Slack.
Adding new fruits
When adding new fruits, make a
seasons_growth.xml with just the new fruits. Do not put all the existing fruits that do not change in the file. Also, have
overwrite="false" on top. Now, the values of Seasons itself will be kept, and the values for the new fruits are added.
It is crucial that you do not copy values from the default growth configuration, so that any changes and patches will work in the new GEO as well.