Release notes

The release notes contain the changed made in every version after the initial release.

Version 1.2.1

Released on November 15th

This version is 100% compatible with save games created with earlier versions of Seasons. To play Seasons 1.2 and higher you need at least version 1.5.1 of Farming Simulator 2017.

Fixes

  • Fixed bug with repair costs for machinery with high operating hours.
  • Nights were too short and dawn too early, that is now rectified.
  • Sell price of placeables can’t go above buy price anymore.
  • Texts in Skip Night dialog are now correct.

Improvements

  • Cost of repairs for forestry equipment improved.
  • The Wopstr is now more sensitive.

Version 1.2.0

Released on November 9th

This version is 100% compatible with save games created with earlier versions of Seasons. To play Seasons 1.2 and higher you need at least version 1.5.1 of Farming Simulator 2017.

New features

  • Added a ground wetness model.
  • Added a measurement tool to get information on trees, bales, crops and more.
  • Added economy information in the Seasons menu, with historic data for a year.
  • Animal production is made dependent on the average productivity over time.
  • Machinery does not become dirty when the ground is frozen.
  • Skip Night can skip to either morning or dawn.
  • Skip Night works in multiplayer now too.

Fixes

  • Fixed bug in repair cost for old machinery.
  • Fixed economy factors on fruits and animals, now correct.
  • Fixed edge case bugs when dealing with new fruits.
  • Fixed Esc GUI showing the repair interval wrongly.
  • Fixed growth debug console commands which stopped working in 1.1.
  • Updated text in manual about grass bales.
  • Vehicle demo did not account for configurations in sell price.

Improvements

  • Added check for density map sizes.
  • Better handling of fruits in growth file that aren’t in the map.
  • Better model for snow melting.
  • Forecast and day information is now sharper and better aligned.
  • Game difficulty no longer affects crop moisture.
  • General code refactor and improvements.
  • Increased performance when loading game.
  • Loan cap is now 80% of equity instead of 30%.
  • Potatoes and sugar beets can be harvested when crop is wet.
  • Repair factors for conveyors and front loaders added.
  • Sell price decrease of machinery made more consistent with increase in repair cost (functions of age and operatingTime).
  • Straw and hay bale prices are brought back to vanilla level, while silage bale prices are lowered to be more in line with the hay bale price.
  • Upkeep of pigs has been reduced and birthrate has been increased (i.e. improved profitability).

Notes

  • Added warning about fruit density layers not being same size as terrain.
  • Alpha Blending of tree billboard is now turned off by default. See the guide
  • The 4Real Module Crop Destruction patch has been removed, as Giants fixed the mod.
  • To play Seasons 1.2 you need at least version 1.5.1 of Farming Simulator 2017.

Version 1.1.0

Released on July 26th

This version is 100% compatible with save games created with Mod Contest version of Seasons.

New features

  • Added debug console commands for vehicle repair and fruit growth manipulation.
  • Added longer seasons (up to 24 days per season).
  • Added new system for script-less GEO mods.
  • Added texture replacement for shapes with multiple materials.
  • Grass rots in tippers, just like grass bales.
  • New visual seasons algorithm depending on weather and latitude.
  • Straw and hay now rots in tippers, just like bales (during rain).

Improvements / Changes

  • Added adjusted and better textures by KimG and BulletBill.
  • Adjusted distance limits for tree growth.
  • Adjusted normalization of bale rotting.
  • Adjusted pigs to give birth both in autumn and in spring (used to be only in spring).
  • General code improvements.
  • Improved growth for winter crops (limited to stage 2 in autumn mostly for visual purposes).
  • Reduced time for free demo of vehicles to 30 min (only works for base configuration vehicles & equipment).
  • Repairs are required at least once a year, instead of twice.

Fixes

  • German translation had an error regarding germination temperatures.
  • Germination didn’t work properly after fast forwarding through multiple transitions.
  • Grass sometimes did not regrow in spring after the first year.
  • Grass was wrongly removed around the edge of a field when using a cultivator.
  • Hail never showed in multiplayer for already joined players.
  • Hay bales did not rot.
  • Low HP machines with high maintenance had insane repair costs.
  • Snow tracks couldn’t be disabled.
  • Snow was not removed under vehicles, bales and pallets.
  • Snowmask not properly generated for placeables after load of savegame.
  • Train storage silo fees were not adjusted.
  • Upkeep of animals was not adjusted and normalized per year.
  • Weather was unnecessarily reset when changing settings.

Version 1.0.0

Released on June 9th

Initial release.